when pig flies

When Pig Flies is a character-driven game developed using Java/Greenfoot. The game focuses on furthering a storyline while using intricate collision detection to collect objects and maneuver around interactive objects planted throughout the various worlds. The game uses custom sprites created and modified using Adobe Illustrator and maintains a consistent 2D art approach, combining sound and text-based communication to increase the game's level of interaction.
View on GitHub.

UP - jump
RIGHT - walk right
LEFT - walk left
E - eat [object]
SPACEBAR - headbutt [object]

- Java
- Greenfoot
- Git
- Photoshop
- Illustrator
- 2D Character Modeling
- Custom Sprite Generation
- Collision Detection
- Gravity Mechanics

banner sprite sheet